Virtual reality in construction
The term 'virtual reality' (VR) refers to a simulated environment in which an interactive computer-generated user experience can take place. It typically uses VR headsets or multi-projected environments, as a means of generating images, sounds and sensations that can simulate a real environment that a user can observe or interact with.
VR is distinct from augmented reality (AR), which is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by virtual computer-generated sensory input such as sound, video, graphics or information. In other words, AR is a blend of the real environment with the virtual in which the former is enhanced in some way by the latter.
While VR was developed predominantly for the gaming and entertainment industries, it has started to be used in the construction sector. Primarily this takes the form of simulating a building, structure or space in which users can immerse themselves prior to it being constructed in reality. This enables designers and other construction professionals to test ideas, components and features before committing to them for construction. It can also help identify potential conflicts or problems before construction work has started and alterations become more costly.
In addition, VR can be used to simulate workspaces for the purposes of providing training and health and safety guidance. By exploring, gaining familiarity with, and practising in, a simulated environment, knowledge and skills can be developed without any of the potential real-world consequences.
VR can also greatly benefit the client by being able to experience the project in a virtual realm, enabling them to review the design and decide whether it meets their requirements. Small details can be picked up on that might be overlooked in a traditional computer-aided design (CAD) model or with building information modelling (BIM). It is therefore useful at the earlier stages of the design process but also at the later stages. VR is also increasingly also being used as a tool for training purposes such as site as building safety, fire and construction knowledge.
[edit] Related articles on Designing Buildings
- 3D MOVE: Mobile Immersive Visualisation Environment.
- A brief history of virtual reality.
- Advanced construction technology.
- Augmented reality in construction.
- Big data.
- Cobots.
- Computer-generated imagery (CGI).
- ConTech.
- ConTech in a post lockdown, pre-vaccine economy.
- Customised virtual reality health and safety training.
- Eyeware app.
- Immersive Hybrid Reality iHR.
- Information for the buildings of tomorrow.
- Metaverse.
- Mixed reality.
- Robots.
- Spark framework RM6094.
- TruVision.
- Virtual construction model.
- Virtual reality and big data disrupting digital construction.
- Virtual reality and manufacturing.
- Virtual reality construction experience for students.
- Visualisation.
Featured articles and news
Shortage of high-quality data threatening the AI boom
And other fundamental issues highlighted by the Open Data Institute.
Data centres top the list of growth opportunities
In robust, yet heterogenous world BACS market.
Increased funding for BSR announced
Within plans for next generation of new towns.
New Towns Taskforce interim policy statement
With initial reactions to the 6 month policy update.
Heritage, industry and slavery
Interpretation must tell the story accurately.
PM announces Building safety and fire move to MHCLG
Following recommendations of the Grenfell Inquiry report.
Conserving the ruins of a great Elizabethan country house.
BSRIA European air conditioning market update 2024
Highs, lows and discrepancy rates in the annual demand.
50 years celebrating the ECA Apprenticeship Awards
As SMEs say the 10 years of the Apprenticeship Levy has failed them.
Nominations sought for CIOB awards
Celebrating construction excellence in Ireland and Northern Ireland.
EPC consultation in context: NCM, SAP, SBEM and HEM
One week to respond to the consultation on reforms to the Energy Performance of Buildings framework.
CIAT Celebrates 60 years of Architectural Technology
Find out more #CIAT60 social media takeover.
The BPF urges Chancellor for additional BSR resources
To remove barriers and bottlenecks which delay projects.
Flexibility over requirements to boost apprentice numbers
English, maths and minimumun duration requirements reduced for a 10,000 gain.
A long term view on European heating markets
BSRIA HVAC 2032 Study.
Humidity resilience strategies for home design
Frequency of extreme humidity events is increasing.
National Apprenticeship Week 2025
Skills for life : 10-16 February