Haptics
The UK Digital Catapult supported by Innovate UK describe haptic technology or haptics also referred to as kinaesthetic communication or 3D touch, as one of three immersive technologies that transforms the digital experience by 'bringing together the virtual with users’ sight, sound (virtual reality and augmented reality) and event touch (haptics).'
In their report (Haptics:What the future feels like) they describe it as 'the use of electronically or mechanically generated movement that a user experiences through the sense of touch as part of an interface.' In the construction industry, haptics has the potential to simulate the sensations of holding tools, manipulating objects, feeling the resistance or texture of materials.
The UK Digital Catapul notes that as 'touchscreens become ever more ubiquitous, haptic technology has also become an increasingly important part of how we interact with our digital lives. For example, micro-vibrations replace the feeling of a button press, and pulses on our wrist from our diaital watch can alert to calls and messages.'
The organisation supports tecnlogical development in three areas
- Human haptics, which is relative to touch perceived by humans
- Computational haptics, which is the software for touching and feeling virtual objects
- Haptic machines, which refers to the design and use of machinery that can increase or replace human touch
[edit] Related articles on Designing Buildings
- 3D MOVE: Mobile Immersive Visualisation Environment.
- Advanced construction technology.
- Artificial intelligence.
- Artificial intelligence and civil engineering.
- Assisted reality aR.
- Augmented reality for real estate.
- Building information modelling BIM.
- Caution Cinema.
- Cobots.
- Computer aided design CAD.
- Computer-generated imagery (CGI).
- Construction innovation.
- ConTech.
- Edge devices.
- Eyeware app.
- Gravity Sketch.
- Immersive Hybrid Reality IHR.
- Information for the buildings of tomorrow.
- Integrated modelling, simulation and visualisation (MSV) for sustainable built healing environments (BHEs).
- Integrated systems.
- Metaverse.
- Mixed reality.
- Projections.
- Real estate in the augmented age.
- Robots.
- Shaping the Future of Construction: Inspiring innovators redefine the industry.
- The Palimpsest.
- The rise of 5G in buildings.
- Trends towards wearables and wellbeing in buildings.
- TruVision.
- Virtual construction model.
- Virtual reality and manufacturing.
Featured articles and news
The architecture of creative reuse. Book review.
Installing solar panels on listed structures.
Mike Kagioglou FCIOB named CIOB President
'Sustainable Development Goals must be focus for construction'
BSRIA training; a look at what's on offfer
From energy management to compliance training.
TESP video warns to beware of rogue trainers.
Highlighting the slippery tactics of non-approved providers.
New Building Safety Wiki launched
Boosting awareness and understanding of the new fire safety regime.
New playbook on AI in construction published by CIOB
How to get to grips with, and the best from AI.
Digital Construction Report NBS
BIM, cloud, off-site, immersive tech, AI, twins and sustainability.
ECA learning zone and industry focus video series
From updates and amendments to circular economy, emergency lighting and much more.
The Building People Communities Network
Celebrating and amplifying voices of the under-represented, this refugee week and pride month.
Pride of Place: queer heritage
Acknowledging and taking pride in LGBTQ histories.
A reminder of the five basic styles that determine columns.
For great monuments to exist there have to be concentrations of power. Book review.
Continuous Quality Clues: A New Approach to Quality Control
'Trust the coincidences...the bond between the possible and the inevitable.”