Haptics
The UK Digital Catapult supported by Innovate UK describe haptic technology or haptics also referred to as kinaesthetic communication or 3D touch, as one of three immersive technologies that transforms the digital experience by 'bringing together the virtual with users’ sight, sound (virtual reality and augmented reality) and event touch (haptics).'
In their report (Haptics:What the future feels like) they describe it as 'the use of electronically or mechanically generated movement that a user experiences through the sense of touch as part of an interface.' In the construction industry, haptics has the potential to simulate the sensations of holding tools, manipulating objects, feeling the resistance or texture of materials.
The UK Digital Catapul notes that as 'touchscreens become ever more ubiquitous, haptic technology has also become an increasingly important part of how we interact with our digital lives. For example, micro-vibrations replace the feeling of a button press, and pulses on our wrist from our diaital watch can alert to calls and messages.'
The organisation supports tecnlogical development in three areas
- Human haptics, which is relative to touch perceived by humans
- Computational haptics, which is the software for touching and feeling virtual objects
- Haptic machines, which refers to the design and use of machinery that can increase or replace human touch
[edit] Related articles on Designing Buildings
- 3D MOVE: Mobile Immersive Visualisation Environment.
- Advanced construction technology.
- Artificial intelligence.
- Artificial intelligence and civil engineering.
- Assisted reality aR.
- Augmented reality for real estate.
- Building information modelling BIM.
- Caution Cinema.
- Cobots.
- Computer aided design CAD.
- Computer-generated imagery (CGI).
- Construction innovation.
- ConTech.
- Edge devices.
- Eyeware app.
- Gravity Sketch.
- Immersive Hybrid Reality IHR.
- Information for the buildings of tomorrow.
- Integrated modelling, simulation and visualisation (MSV) for sustainable built healing environments (BHEs).
- Integrated systems.
- Metaverse.
- Mixed reality.
- Projections.
- Real estate in the augmented age.
- Robots.
- Shaping the Future of Construction: Inspiring innovators redefine the industry.
- The Palimpsest.
- The rise of 5G in buildings.
- Trends towards wearables and wellbeing in buildings.
- TruVision.
- Virtual construction model.
- Virtual reality and manufacturing.
Featured articles and news
Gregor Harvie argues that AI is state-sanctioned theft of IP.
Preserving, waterproofing and decorating buildings.
Many resources for visitors aswell as new features for members.
Using technology to empower communities
The Community data platform; capturing the DNA of a place and fostering participation, for better design.
Heat pump and wind turbine sound calculations for PDRs
MCS publish updated sound calculation standards for permitted development installations.
Homes England creates largest housing-led site in the North
Successful, 34 hectare land acquisition with the residential allocation now completed.
Scottish apprenticeship training proposals
General support although better accountability and transparency is sought.
The history of building regulations
A story of belated action in response to crisis.
Moisture, fire safety and emerging trends in living walls
How wet is your wall?
Current policy explained and newly published consultation by the UK and Welsh Governments.
British architecture 1919–39. Book review.
Conservation of listed prefabs in Moseley.
Energy industry calls for urgent reform.
Heritage staff wellbeing at work survey.
A five minute introduction.
50th Golden anniversary ECA Edmundson apprentice award
Showcasing the very best electrotechnical and engineering services for half a century.
Welsh government consults on HRBs and reg changes
Seeking feedback on a new regulatory regime and a broad range of issues.